Interfaces That Feel
Obvious to Use.
Wireframes, prototypes, and design systems that make products easier to use, maintain, and grow. Every screen earns its place through research, testing, and a relentless focus on clarity.
What We Design
From landing pages to full product interfaces.
Marketing Sites
Visual design that converts. Landing pages, multi-page sites, and campaign microsites built around clear user journeys and measurable outcomes.
Product Interfaces
Dashboards, admin panels, customer portals. Complex workflows made simple through clear hierarchy, consistent patterns, and ruthless prioritisation.
Design Systems
Reusable token sets and component libraries that keep every screen consistent, every handover clean, and every future feature faster to ship.
Our Approach
Design decisions backed by evidence, not taste.
Every Sunrise design project starts in Figma and stays there until handover. Components are built with auto-layout, variants, and named tokens that map directly to Tailwind utility classes. When the design file opens, an engineer should be able to read it like a spec sheet, not a mood board.
Accessibility is designed in, not audited after. Colour contrast meets WCAG AA from the first mockup. Focus states, keyboard navigation paths, and screen-reader semantics are defined in the design file, not left for engineers to guess at. If a component cannot be used by everyone, it does not ship.
Prototyping happens before code. Click-through flows are tested with real users or stakeholders, friction is identified early, and layouts are revised while changes are still cheap. The goal is to make every expensive engineering hour count by resolving design questions in Figma, not in pull requests.
Design isn't decoration. It's the operating manual for the product.
Process
From research to handover in five phases.
Research
Understand the users, the business context, and the competitive landscape. Audit existing experiences, identify friction points, and define success metrics before any pixels are pushed.
Wireframes
Low-fidelity layouts that nail structure, hierarchy, and flow. Every screen is reviewed against user goals and business requirements before visual design begins.
Visual Design
High-fidelity mockups applying brand, colour, typography, and spacing. Responsive variants for mobile, tablet, and desktop. Nothing is left to interpretation.
Component System
Design tokens mapped to Tailwind variables. Reusable Figma components mirroring the production component library. One source of truth for design and engineering.
Handover
Annotated Figma files, interaction specs, responsive behaviour notes, and accessibility requirements. Engineers get everything they need to build without guessing.
Deliverables
Everything you need. Nothing you don't.
Why It Matters
The cost of getting the interface wrong.
Bad UX is expensive in ways that rarely show up on a balance sheet. Lost conversions, inflated support tickets, higher churn, and the slow bleed of users who tried the product once and never came back. Every confusing interaction is a cost — it just gets buried in other line items.
Design debt compounds just like technical debt. Without a component system, every new feature requires bespoke design work. Inconsistencies creep in across screens. Engineers spend more time interpreting mockups than building features. Velocity drops, and nobody can point to a single cause.
A reusable design system reverses that trend. New pages assemble from existing components. Brand consistency is automatic, not enforced. Handovers shrink from days to hours. The upfront investment pays back on every feature shipped after it.
Frequently Asked