Skip to main content
Service — Design

Interfaces That Feel Obvious to Use.

Wireframes, prototypes, and design systems that make products easier to use, maintain, and grow. Every screen earns its place through research, testing, and a relentless focus on clarity.

What We Design

From landing pages to full product interfaces.

Marketing Sites

Visual design that converts. Landing pages, multi-page sites, and campaign microsites built around clear user journeys and measurable outcomes.

Product Interfaces

Dashboards, admin panels, customer portals. Complex workflows made simple through clear hierarchy, consistent patterns, and ruthless prioritisation.

Design Systems

Reusable token sets and component libraries that keep every screen consistent, every handover clean, and every future feature faster to ship.

Our Approach

Design decisions backed by evidence, not taste.

Every Sunrise design project starts in Figma and stays there until handover. Components are built with auto-layout, variants, and named tokens that map directly to Tailwind utility classes. When the design file opens, an engineer should be able to read it like a spec sheet, not a mood board.

Accessibility is designed in, not audited after. Colour contrast meets WCAG AA from the first mockup. Focus states, keyboard navigation paths, and screen-reader semantics are defined in the design file, not left for engineers to guess at. If a component cannot be used by everyone, it does not ship.

Prototyping happens before code. Click-through flows are tested with real users or stakeholders, friction is identified early, and layouts are revised while changes are still cheap. The goal is to make every expensive engineering hour count by resolving design questions in Figma, not in pull requests.

Design isn't decoration. It's the operating manual for the product.

Process

From research to handover in five phases.

01

Research

Understand the users, the business context, and the competitive landscape. Audit existing experiences, identify friction points, and define success metrics before any pixels are pushed.

02

Wireframes

Low-fidelity layouts that nail structure, hierarchy, and flow. Every screen is reviewed against user goals and business requirements before visual design begins.

03

Visual Design

High-fidelity mockups applying brand, colour, typography, and spacing. Responsive variants for mobile, tablet, and desktop. Nothing is left to interpretation.

04

Component System

Design tokens mapped to Tailwind variables. Reusable Figma components mirroring the production component library. One source of truth for design and engineering.

05

Handover

Annotated Figma files, interaction specs, responsive behaviour notes, and accessibility requirements. Engineers get everything they need to build without guessing.

Deliverables

Everything you need. Nothing you don't.

Organised Figma file with named pages, frames, and version history
Low-fidelity wireframes for every key screen and user flow
High-fidelity designs at mobile, tablet, and desktop breakpoints
Component library with variants, states, and usage guidelines
Design tokens document mapping colours, spacing, and typography to code
WCAG AA accessibility audit with contrast ratios and keyboard flow
Responsive variant specs for every breakpoint
Click-through prototype for stakeholder review and user testing
Style guide PDF summarising visual rules and brand application
Engineer implementation notes covering interactions, edge cases, and responsive behaviour

Why It Matters

The cost of getting the interface wrong.

Bad UX is expensive in ways that rarely show up on a balance sheet. Lost conversions, inflated support tickets, higher churn, and the slow bleed of users who tried the product once and never came back. Every confusing interaction is a cost — it just gets buried in other line items.

Design debt compounds just like technical debt. Without a component system, every new feature requires bespoke design work. Inconsistencies creep in across screens. Engineers spend more time interpreting mockups than building features. Velocity drops, and nobody can point to a single cause.

A reusable design system reverses that trend. New pages assemble from existing components. Brand consistency is automatic, not enforced. Handovers shrink from days to hours. The upfront investment pays back on every feature shipped after it.

Frequently Asked

Common questions, honest answers.

Can you design without building the development side?+
Yes. Sunrise delivers design-only engagements regularly. The Figma files, tokens, and implementation notes are structured so any competent front-end team can build from them without ambiguity.
Do we get access to the Figma files?+
Full ownership. The Figma project is transferred to your workspace at handover. Every frame, component, and version history comes with it. No ongoing licence, no view-only links.
How long does a typical design project take?+
Marketing sites: 2–4 weeks. Product interfaces: 4–8 weeks. Design systems: 6–12 weeks depending on component count. Every project receives a phase-by-phase timeline at proposal stage.
Can you redesign an existing product?+
Yes. Redesign engagements start with a UX audit of the current experience — heuristic review, analytics analysis, and user-flow mapping. Recommendations are prioritised by impact before any redesign work begins.
Do you conduct user research?+
We can. Research scope is tailored to the project — from lightweight competitor audits and heuristic reviews to moderated usability testing and interview synthesis. Research is always optional but always recommended.
Can you handle branding as well as UI design?+
Yes. Brand identity is a separate service at Sunrise, and the two pair naturally. Logo, colour palette, typography, and brand guidelines can feed directly into the design system with zero translation loss.

Tell us what you're building.

Get a fixed proposal within 48 hours.

Chat on WhatsApp

We use cookies to improve your experience. By continuing to use this site, you agree to our cookie policy.